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STEM: The Battle between 2-D and 3-D

Product Number: TCM27474
$11.99
This fiction text integrates math and literacy skills and uses real-world examples to help grade 5 students explore math in a meaningful way. Students will learn about 2-D and 3-D shapes while engaged in reading about a fictional video game competition.
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Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They'll need to convince Phenomtech's CEO that their idea for a new game is the better one. It's a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.
TCM27474

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